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Table of Contents
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0 points
Improved Healthstone
Increases the amount of Health restored by your Healthstone by 10%.
Increases the amount of Health restored by your Healthstone by 20%.
Improved Imp
Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 20%.
Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 30%.
Demonic Embrace
Increases your total Stamina by 3% but reduces your total Spirit by 1%.
Increases your total Stamina by 6% but reduces your total Spirit by 2%.
Increases your total Stamina by 9% but reduces your total Spirit by 3%.
Increases your total Stamina by 12% but reduces your total Spirit by 4%.
Increases your total Stamina by 15% but reduces your total Spirit by 5%.
5 points
Improved Health Funnel
Increases the amount of Health transferred by your Health Funnel spell by 10% and reduces the initial health cost by 10%.
Increases the amount of Health transferred by your Health Funnel spell by 20% and reduces the initial health cost by 20%.
Improved Voidwalker
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 20%.
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 30%.
Fel Vitality
Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 5% and increases your maximum health and mana by 1%.
Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 10% and increases your maximum health and mana by 2%.
Increases the Stamina and Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 15% and increases your maximum health and mana by 3%.
10 points
Improved Succubus
Gives your Succubus a 25% chance to resist interruption caused by damage while channeling Seduction, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 10%.
Gives your Succubus a 50% chance to resist interruption caused by damage while channeling Seduction, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 20%.
Gives your Succubus a 75% chance to resist interruption caused by damage while channeling Seduction, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 30%.
Soul Link
- Cast Time: Instant
- Cost: 16% Base Mana
When active, 15% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead. That damage cannot be prevented. Lasts as long as the demon is active and controlled.
Fel Domination
- Cast Time: Instant
- Cost: Free
Your next Imp, Voidwalker, Succubus, Felhunter or Felguard Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Demonic Aegis
Increases the effectiveness of your Demon Armor and Fel Armor spells by 10%.
Increases the effectiveness of your Demon Armor and Fel Armor spells by 20%.
Increases the effectiveness of your Demon Armor and Fel Armor spells by 30%.
15 points
Unholy Power
* Requires Soul Link
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 4%.
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 8%.
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 12%.
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 16%.
Increases the damage done by your Voidwalker, Succubus, Felhunter and Felguard's melee attacks and your Imp's Firebolt by 20%.
Master Summoner
* Requires Fel Domination
Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter and Fel Guard Summoning spells by 2 sec and the Mana cost by 20%.
Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter and Fel Guard Summoning spells by 4 sec and the Mana cost by 40%.
20 points
Demonic Sacrifice
* Requires Unholy Power
- Cast Time: Instant
- Cost: Free
When activated, sacrifices your summoned demon to grant you an effect that lasts 30 minutes. The effect is canceled if any Demon is summoned.
Imp: Increases your Fire damage by 15%.
Voidwalker: Restores 2% of total health every 4 sec.
Succubus: Increases your Shadow damage by 15%.
Felhunter: Restores 3% of total mana every 4 sec.
Felguard: Increases your Shadow damage by 10% and restores 2% of total mana every 4 sec.
Master Conjuror
Increases the bonus Fire damage from Firestones and the Firestone effect by 15% and increases the spell critical strike rating bonus of your Spellstone by 15%.
Increases the bonus Fire damage from Firestones and the Firestone effect by 30% and increases the spell critical strike rating bonus of your Spellstone by 30%.
25 points
Mana Feed
When you gain mana from Drain Mana or Life Tap spells, your summoned demon gains 33% of the mana you gain.
When you gain mana from Drain Mana or Life Tap spells, your summoned demon gains 66% of the mana you gain.
When you gain mana from Drain Mana or Life Tap spells, your summoned demon gains 100% of the mana you gain.
Master Demonologist
* Requires Unholy Power
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases your fire damage by 1%, and increases the critical effect chance of your fire spells by 1%.
Voidwalker - Reduces physical damage taken by 2%.
Succubus - Increases your shadow damage by 1%, and increases the critical effect chance of your shadow spells by 1%.
Felhunter - Increases all resistances by .2 per level.
Felguard - Increases all damage done by 1%, and reduces all damage taken by 1%.
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases your fire damage by 2%, and increases the critical effect chance of your fire spells by 1%.
Voidwalker - Reduces physical damage taken by 4%.
Succubus - Increases your shadow damage by 2%, and increases the critical effect chance of your shadow spells by 2%.
Felhunter - Increases all resistances by .4 per level.
Felguard - Increases all damage done by 2%, and reduces all damage taken by 2%.
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases your fire damage by 3%, and increases the critical effect chance of your fire spells by 3%.
Voidwalker - Reduces physical damage taken by 6%.
Succubus - Increases your shadow damage by 3%, and increases the critical effect chance of your shadow spells by 3%.
Felhunter - Increases all resistances by .6 per level.
Felguard - Increases all damage done by 3%, and reduces all damage taken by 3%.
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases your fire damage by 4%, and increases the critical effect chance of your fire spells by 4%.
Voidwalker - Reduces physical damage taken by 8%.
Succubus - Increases your shadow damage by 4%, and increases the critical effect chance of your shadow spells by 4%.
Felhunter - Increases all resistances by .8 per level.
Felguard - Increases all damage done by 4%, and reduces all damage taken by 4%.
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Increases your fire damage by 5%, and increases the critical effect chance of your fire spells by 5%.
Voidwalker - Reduces physical damage taken by 10%.
Succubus - Increases your shadow damage by 5%, and increases the critical effect chance of your shadow spells by 5%.
Felhunter - Increases all resistances by 1 per level.
Felguard - Increases all damage done by 5%, and reduces all damage taken by 5%.
Improved Enslave Demon
Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 5% and reduces the resist chance by 5%.
Reduces the Attack Speed and Casting Speed penalty of your Enslave Demon spell by 10% and reduces the resist chance by 10%.
30 points
Demonic Resilience
Reduces the chance you'll be critically hit by melee and spells by 1% and reduces all damage your summoned demon takes by 5%.
Reduces the chance you'll be critically hit by melee and spells by 2% and reduces all damage your summoned demon takes by 10%.
Reduces the chance you'll be critically hit by melee and spells by 3% and reduces all damage your summoned demon takes by 15%.
Demonic Empowerment
* Requires Master Demonologist
- Cast Time: Instant
- Cost: 6% Base Mana
Grants the Warlock's summoned demon Empowerment.
Succubus - Instantly vanishes, turning the Succubus invisible and restoring it's health to 100%. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus.
Voidwalker - Increases the Voidwalker's health by 20%, and it's threat generated from spells and attacks by 20%.
Imp - Increases the Imp's damage by 20% and chance to critically hit with spells by 20%.
Fel Guard - Increases the Fel Guard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Fel Guard immune to them.
Felhunter - Resets all the Felhunter's cooldowns.
Demonic Knowledge
Increases your spell damage by an amount equal to 4% of the total of your active demon's Stamina plus Intellect.
Increases your spell damage by an amount equal to 8% of the total of your active demon's Stamina plus Intellect.
Increases your spell damage by an amount equal to 12% of the total of your active demon's Stamina plus Intellect.
35 points
Empowered Imp
Increases the damage done by your Imp by 5%, and all critical hits done by your Imp have a 20% chance to increase your spell critical hit chance by 100%. This effect lasts 8 sec.
Increases the damage done by your Imp by 10%, and all critical hits done by your Imp have a 40% chance to increase your spell critical hit chance by 100%. This effect lasts 8 sec.
Increases the damage done by your Imp by 15%, and all critical hits done by your Imp have a 60% chance to increase your spell critical hit chance by 100%. This effect lasts 8 sec.
Demonic Tactics
Increases melee and spell critical strike chance for you and your summoned demon by 1%.
Increases melee and spell critical strike chance for you and your summoned demon by 2%.
Increases melee and spell critical strike chance for you and your summoned demon by 3%.
Increases melee and spell critical strike chance for you and your summoned demon by 4%.
Increases melee and spell critical strike chance for you and your summoned demon by 5%.
Fel Synergy
Your Summoned Demons share an additional 5% of your Armor, Intellect and Stamina, and you have a 50% chance to heal your pet for 15% of the amount of damage done by you.
Your Summoned Demons share an additional 10% of your Armor, Intellect and Stamina, and you have a 100% chance to heal your pet for 15% of the amount of damage done by you.
40 points
Love Struck
While the Succubus is active, physical attacks done to you or your Succubus have a 5% chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown.
While the Succubus is active, physical attacks done to you or your Succubus have a 10% chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown.
While the Succubus is active, physical attacks done to you or your Succubus have a 15% chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown.
Summon Felguard
- Cast Time: 10 Sec
- Cost: 80% Base Mana
Summons a Felguard under the command of the Warlock.
Demonic Empathy
When you or your pet is critically hit, the other has a 33% chance to have their casting or attack speed increased by 30% for 8 seconds.
When you or your pet is critically hit, the other has a 66% chance to have their casting or attack speed increased by 30% for 8 seconds.
When you or your pet is critically hit, the other has a 100% chance to have their casting or attack speed increased by 30% for 8 seconds.
45 points
Demonic Pact
Increases your Spirit by 1% while your Demon is active. In addition, your pet attacks have a 7% chance to increase your party's total Health and Damage by 1%. Stacks up to 3 times. Lasts 10 seconds.
Increases your Spirit by 2% while your Demon is active. In addition, your pet attacks have a 14% chance to increase your party's total Health and Damage by 1%. Stacks up to 3 times. Lasts 10 seconds.
Increases your Spirit by 3% while your Demon is active. In addition, your pet attacks have a 21% chance to increase your party's total Health and Damage by 1%. Stacks up to 3 times. Lasts 10 seconds.
Increases your Spirit by 4% while your Demon is active. In addition, your pet attacks have a 28% chance to increase your party's total Health and Damage by 1%. Stacks up to 3 times. Lasts 10 seconds.
Increases your Spirit by 5% while your Demon is active. In addition, your pet attacks have a 35% chance to increase your party's total Health and Damage by 1%. Stacks up to 3 times. Lasts 10 seconds.
50 points
Metamorphosis
- Cast Time: Instant
- Cost: Free
You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned.
When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts 45 seconds.





