Table of Contents

0 points
Starlight Wrath
Reduces the cast time of your Wrath and Starfire spells by 0.1 sec.
Reduces the cast time of your Wrath and Starfire spells by 0.2 sec.
Reduces the cast time of your Wrath and Starfire spells by 0.3 sec.
Reduces the cast time of your Wrath and Starfire spells by 0.4 sec.
Reduces the cast time of your Wrath and Starfire spells by 0.5 sec.
Nature's Grasp
 Cast Time: Instant
 Cost: Free
While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). 1 charge. Lasts 45 seconds.
Improved Nature's Grasp
* Requires Nature's Grasp
Increases the chance for your Nature's Grasp to entangle an enemy by 15%.
Increases the chance for your Nature's Grasp to entangle an enemy by 30%.
Increases the chance for your Nature's Grasp to entangle an enemy by 45%.
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
5 points
Control of Nature
Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots and Cyclone.
Gives you a 70% chance to avoid interruption caused by damage while casting Entangling Roots and Cyclone.
Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots and Cyclone.
Focused Starlight
Increases the critical strike chance of your Wrath, Starfire and Starfall spells by 2%.
Increases the critical strike chance of your Wrath, Starfire and Starfall spells by 4%.
Improved Moonfire
Increases the damage and critical strike chance of your Moonfire spell by 5%.
Increases the damage and critical strike chance of your Moonfire spell by 10%.
10 points
Brambles
Damage from your Thorns, Entangling Roots and attacks from your Treants increased by 25%, and damage from your Thorns and Treants have a 5% chance to daze the target for 3 sec.
Damage from your Thorns, Entangling Roots and attacks from your Treants increased by 50%, and damage from your Thorns and Treants have a 10% chance to daze the target for 3 sec.
Damage from your Thorns, Entangling Roots and attacks from your Treants increased by 75%, and damage from your Thorns and Treants have a 15% chance to daze the target for 3 sec.
Insect Swarm
 Cast Time: Instant
 Cost: 50 Mana
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 108 Nature damage over 12 seconds.
Nature's Reach
Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10%, and reduces the threat generated by your Balance spells by 15%.
Increases the range of your Balance spells and Faerie Fire (Feral) ability by 20%, and reduces the threat generated by your Balance spells by 30%.
15 points
Vengeance
* Requires Focused Starlight
Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20%.
Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 40%.
Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 60%.
Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 80%.
Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 100%.
Celestial Focus
Gives your Starfire and Starfall spells a 5% chance to stun the target for 3 seconds and increases the chance you'll resist spell interruption when casting your Wrath spell by 25%.
Gives your Starfire and Starfall spells a 10% chance to stun the target for 3 seconds and increases the chance you'll resist spell interruption when casting your Wrath spell by 50%.
Gives your Starfire and Starfall spells a 15% chance to stun the target for 3 seconds and increases the chance you'll resist spell interruption when casting your Wrath spell by 70%.
20 points
Lunar Guidance
Increases your spell damage and healing by 4% of your total Intellect.
Increases your spell damage and healing by 8% of your total Intellect.
Increases your spell damage and healing by 12% of your total Intellect.
Nature's Grace
All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Moonglow
Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 6%.
Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 9%.
25 points
Dreamstate
Regenerate mana equal to 4% of your Intellect every 5 sec, even while casting.
Regenerate mana equal to 7% of your Intellect every 5 sec, even while casting.
Regenerate mana equal to 10% of your Intellect every 5 sec, even while casting.
Moonfury
* Requires Nature's Grace
Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.
Increases the damage done by your Starfire, Moonfire and Wrath spells by 4%.
Increases the damage done by your Starfire, Moonfire and Wrath spells by 6%.
Increases the damage done by your Starfire, Moonfire and Wrath spells by 8%.
Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.
Balance of Power
Increases your chance to hit with all spells and reduces the chance you'll be hit by spells by 2%.
Increases your chance to hit with all spells and reduces the chance you'll be hit by spells by 4%.
30 points
Moonkin Form
 Cast Time: Instant
 Cost: 22% Base Mana
Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 400%, attack power is increased by 150% of your level and all party members within 30 yards have their spell critical chance increased by 5%. Melee attacks in this form have a chance on hit to regenerate mana based on attack power. The Moonkin can only cast Balance and Remove Curse spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Improved Moonkin Form
* Requires Moonkin Form
Your Moonkin Aura also causes affected targets to have a 33% chance to gain 20% spell haste when they critically hit with spells for 10 seconds. This effect cannot occur more than once every few seconds.
Your Moonkin Aura also causes affected targets to have a 66% chance to gain 20% spell haste when they critically hit with spells for 10 seconds. This effect cannot occur more than once every few seconds.
Your Moonkin Aura also causes affected targets to have a 100% chance to gain 20% spell haste when they critically hit with spells for 10 seconds. This effect cannot occur more than once every few seconds.
Improved Faerie Fire
Your Faerie Fire spell also increases the chance the target will be hit by melee, ranged and spell attacks by 1%.
Your Faerie Fire spell also increases the chance the target will be hit by melee, ranged and spell attacks by 2%.
Your Faerie Fire spell also increases the chance the target will be hit by melee, ranged and spell attacks by 3%.
35 points
Owlkin Frenzy
* Requires Moonkin Form
Attacks done to you while in Moonkin form have a 5% chance to cause you to go into a Frenzy, increasing your damage by 10% and causes you to be immune to pushback while casting Balance spells. Lasts 10 seconds.
Attacks done to you while in Moonkin form have a 10% chance to cause you to go into a Frenzy, increasing your damage by 10% and causes you to be immune to pushback while casting Balance spells. Lasts 10 seconds.
Attacks done to you while in Moonkin form have a 15% chance to cause you to go into a Frenzy, increasing your damage by 10% and causes you to be immune to pushback while casting Balance spells. Lasts 10 seconds.
Wrath of Cenarius
Your Starfire spell gains an additional 4% and your Wrath gains an additional 2% of your bonus damage effects.
Your Starfire spell gains an additional 8% and your Wrath gains an additional 4% of your bonus damage effects.
Your Starfire spell gains an additional 12% and your Wrath gains an additional 6% of your bonus damage effects.
Your Starfire spell gains an additional 16% and your Wrath gains an additional 8% of your bonus damage effects.
Your Starfire spell gains an additional 20% and your Wrath gains an additional 10% of your bonus damage effects.
40 points
Eclipse
When you critically hit with Starfire, you have a 201% chance of increasing damage done by Wrath by 10%. When you critically hit with Wrath, you have a 20% chance of increasing your critical strike chance with Starfire by 10%. Effect lasts 30 seconds and has a 2 min cooldown.
When you critically hit with Starfire, you have a 401% chance of increasing damage done by Wrath by 10%. When you critically hit with Wrath, you have a 40% chance of increasing your critical strike chance with Starfire by 10%. Effect lasts 30 seconds and has a 2 min cooldown.
When you critically hit with Starfire, you have a 601% chance of increasing damage done by Wrath by 10%. When you critically hit with Wrath, you have a 60% chance of increasing your critical strike chance with Starfire by 10%. Effect lasts 30 seconds and has a 2 min cooldown.
Typhoon
* Requires Moonkin Form
 Cast Time: Instant
 Cost: 645 Mana
You summon a violent Typhoon that does 530 Nature damage when in contact with hostile targets, knocking them back 5 yards.
Force of Nature
 Cast Time: Instant
 Cost: 12% Base Mana
Summons 3 treants to attack enemy targets for 30 seconds.
Gale Winds
Increases damage done by your Hurricane and Typhoon spells by 25%, and increases the range of your Cyclone spell by 10%.
Increases damage done by your Hurricane and Typhoon spells by 50%, and increases the range of your Cyclone spell by 20%.
45 points
Nature's Fury
Your Wrath and Starfire spells have a 20% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 12 seconds. Stacks up to 3 times.
Your Wrath and Starfire spells have a 40% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 12 seconds. Stacks up to 3 times.
Your Wrath and Starfire spells have a 60% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 12 seconds. Stacks up to 3 times.
Your Wrath and Starfire spells have a 80% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 12 seconds. Stacks up to 3 times.
Your Wrath and Starfire spells have a 100% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 12 seconds. Stacks up to 3 times.
50 points
Starfall
 Cast Time: Instant
 Cost: 866 Mana
You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing 500 Arcane damage, and an additional 170 Arcane to all nearby targets within 5 yards. Maximum 20 stars. Lasts 10 seconds.